Our Resources

We offer VET teachers the tools that make student’s learning an asset for demanding market needs.

Welcome to our
R-Xscape game!



The R-Xscape game is designed to be an educational game that incorporates the ResearchComp framework and gamification elements. These educational escape rooms are intended to be seamlessly integrated into school curricula, enabling teachers to incorporate one or more escape rooms to address various research competencies at advanced levels of complexity.

Through immersive experiences, participants are exposed to five distinct digital scenarios and challenges.

The game adopts a holistic approach, integrating school content, real-world business problems, research competencies, and digital considerations.

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R-XSCAPE Game is only the beginning.

We have at teachers’ disposal a diverse pool of supporting material and opportunities for boosting students’ research competencies.

Manual of Good Practices of Research in VET context

A compilation of innovative practices with potential to be replicated in your country.

R-XSCAPE Talks

National events that inspire VET learns and spark dialogue between educators, students and industry leaders.

Interview sessions

Student-led conversations where opportunities for VET research and innovation are explored with industry leaders.

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Research Workshops with VET professionals

Hands-on opportunities designed to build research competencies of VET learners and guide them through high-quality research.

Train the Trainers programme

To help VET teachers implement innovative pedagogical tools for the promotion of research skills.

Escape Room Competition

Cross- Country

To connect VET learners worldwide eager to learn research skills.

Stay updated with our latest transformations.

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Presenting R-XSCAPE

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